Thursday, November 14, 2019

Eastern Time: || Central Time: || Moutain Time: || Pacific Time:


Universal Rules
    The following rules apply to all of the 81st Elite Eagles servers.

1. If you show any signs of hacking or exploiting you will be removed and banned.
Your name and IP will be given to the other tactical clans who are friends with the 81st Elite Eagles as well.
2. Do not intentionally team kill. If you do team kill tell the offended player "Sorry" so he or she knows it wasn't on purpose.
3. Type killing is allowed.
It is up to a player to find themselves a safe spot to type in.
4. Do not attempt to recruit or spam your clan on our server.
5. Do not type in racist, abusive, or foul language in game chat.
6. Do not act like a child even if you are one. This includes arguing or being a smartass with an admin when told to follow the rules.


Red Orchestra 2: Heroes of Stalingrad

    RO2: HoS is designed to be a tactical shooter. Thus we have hardly any special rules for this game on our server. We encourage players to work as a team and no just run and gun. Use stealth, tactics, and subterfuge to take objectives and win the round.

1. Do not enter or shoot into the enemy's spawn.
2. Do not spawn kill players who just spawned intentionally continuously. Players who just took over a bot in Countdown mode are allowed to be killed instantly.
3. Do not sit back and continuously camp in Countdown mode. Move in for the objective. Others whish to play and not wait for a long period of time watching you camp.
6. Doing any of the above may result in an admin kill, kick, temp ban, or total ban.


Battlefield 3

    The following rules are displayed in our BF3 server in a timed rotation. These rules are also displayed when a player types @rules anytime when in our server. Some rules are enforced by our RCON tool on our servers. Unfortunately BF3 cannot be modded and thus tactical play can not be forced. However the game lends itself to promote tactical play in order to survive. We encourage players not to sprint all over the place, but rather use stealth and teamwork to take objectives and get kills. Infractions on our server generally are dealt with a warning displayed on the offenders screen first. If it is done a second time the offender is kicked. If the offender returns and continues or proceeds to break rule universal rule #6 they will then either be temp banned or permanently banned depending on the escalation of the individual.

1. Do not enter, camp inside, shoot into, or shoot out of spawn bases.
2. Do not spawn kill players who just spawned intentionally continuously. This includes players revived by the assault class.
3. Do not sit back and continuously camp as Recon in Rush mode. Help your teammates and not your KDR.
4. Do not team kill for vehicles or emplacement weapons.
5. Doing any of the above may result in an admin kill, kick, temp ban, or total ban.


Battlefield: Bad Company 2

    The following rules are displayed in both our BC2 and Vietnam servers in a timed rotation. These rules are also displayed when a player types @rules anytime when in either of our servers. Some rules are enforced by our RCON tool on our servers. Unfortunately BC2 cannot be modded and thus tactical play can not be forced. However the game lends itself to promote tactical play in order to survive. We encourage players not to sprint all over the place, but rather use stealth and teamwork to take objectives and get kills. Infractions on our server generally are dealt with a warning displayed on the offenders screen first. If it is done a second time the offender is kicked. If the offender returns and continues or proceeds to break rule universal rule #6 they will then either be temp banned or permanently banned depending on the escalation of the individual.

1. Do not enter, camp inside, shoot into, or shoot parachuting players in enemy "uncap" bases.
2. Do not spawn kill players who just spawned intentionally continuously. This includes players who are revived by the medic class.
3. Do not sit back and continuously camp as Recon in Rush mode. Help your teammates and not your KDR.
4. Do not excessively use RPGs, Carl Gustavs, or AT4s on infantry.
5. Do not intentionally team kill for vehicles or emplacement weapons.
6. Doing any of the above may result in an admin kill, kick, temp ban, or total ban.


Call of Duty: World at War

    Even though all weapons are allowed, you must use them in a tactical manner.  Obviously using a tank gives your position away.  It makes you a "high profile" target.  Your goal in this server is to die less and kill more.  It is in your best interest NOT to put yourself into a "high profile" position.  Any weapon can be used tactically. This server is not a run-n-gun or crouch-n-gun.  The point of this server is not about how many kills you rack up or what position you place in.  Score is irrelevant.  Be patient. Be quiet. Be stealthy. Try not to die.  Don't just move around in the open looking for a kill.  Move from cover to cover... observe... move... cover... observe... play like your life depends on hunting your target before it hunts you.  This play style, once learned, provides a unique and intense experience.  You may want to make sure you don't have any beverages close to your mouse hand... you WILL be startled!  Your hands will come off your controls and you may even jump out of your chair! You'll even find yourself leaning trying to look around a corner!

1. Crouch at all times
2. Walking is allowed with sights up
3. Sprinting is ONLY allowed to retreat to cover from ACTIVE attack.
4. NO CHARGING
5. Knives to be used in stealth mode only (from behind) or accidental hand to hand situation (coming around corner at close range)
6. Grenades can be used to clear a room -- you must enter room after throwing the grenade
7. Currently all weapons are allowed if used tactically.  This includes pistols
8. No Martyrdom
9. No Last Stand
10. Dogs will be available after 10 kill streak (5 dogs)


Medal of Honor: Spearhead

    The objective of our SH server is to emulate tactical realism. Our SH server is a rifles only server. All rifles in the SH game are available on our sever whether through picking non-rifle weapons in the select menu or finding them laying around in maps. All of our rifles are timed identical to ensure a level playing field. Regular rifles can bash and sniper rifles cannot, but have their scopes. Pistols are also enabled and allowed on our server, but are to be used only if the primary weapon is out of ammo. Our server has modded maps to enhance the original feel of the game. We also run Mefy's Mod which supports additional game types such as Capture the Flag, Demolition, and Freeze Tag.

1. Running is disabled on our server except for the Capture the Flag and Demolition game types. Our server automatically turns off a joining player's run ability. Running is allowed in CTF for the flag holder only. It is also allowed in Demolition mode to get to the explosives. Running is limited as the player runs out of breath and starts to lose health if he or she runs for too long. Constant running escalates the damage inflicted until the player dies. Running should only be used to run from cover to cover and never in a battle.
2. Players are not allowed to jump from heights greater than the height of a 2nd floor banister to the ground. They can fall from the second floor and land on the ground and only receive 4 damage. Falling from any higher will result in death. This server tries to emulate real life battle situations. If a soldier carrying equipment jumps from a window they will more than likely do damage to their body or the equipment. An easy way of looking at it is if a player loses 4 health by falling from the second story window they have sprained an ankle. If a person jumps from the height of a 2nd floor or more they will die upon impact. This feature is enabled due to too many players abusing jumping from heights.
3. No wire, ledge, or skinny wall walking is allowed on the server. A player is not an acrobat in a circus. He or she is a soldier in the era of World War II.
4. Spawn camping and spawn killing is not allowed. If a player is fired upon from an enemy that is inside their own spawn that player may fire back into the spawn. The 81st Elite Eagles server gives newly spawned players 3 seconds of invulnerability and has modded maps with spawn protection to keep enemies out of spawns to prevent players from camping inside spawn areas. Certain maps will have their "spawn bars" turned on in team death match game type. Passing these bars too far into the enemy spawn will cause immediate death.
 


 

Last updated August 13, 2015

Powered By: Bluethrust Clan Scripts v4 - Battle City Theme
© Copyright 2019 81st Elite Eagles Tactical Clan